We’ll take the former for now, and you should (probably) too. Throw in a few difficulty settings and you would have had a well-rounded console game. Would the game have benefitted from having less on-screen enemies and some additional levels? Definitely. Rather than wasting away your precious coins, why not just get this and enjoy it forever? Maybe because there isn’t enough game here if you’ve aced the arcade version or if you’re looking for a long-term gaming experience that doesn’t make you want to tear your hair out. I’m all for arcade ports to the home console and this one has been done well. The boss fights are fun but if you die and lose your shield, speed, double-shot and laser, you’re screwed. Try and try again is the motto as far as Gradius is concerned and learning those attack patterns will take time. The Vic Viper, without the speed power-up, is cumbersome to manoeuvre, meaning that bullets will close in on you easily, causing the Vic Viper explode or crash into some scenery. It’s a fun maze-type shoot em up but it has the difficulty curve of a coin-op, meaning that you’ll die a lot when you first start playing. When the equipped 'Gradius' attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Increase the ATK of 'Gradius' by 300 points. The length of the game (a paltry twenty minutes when played through) is the same. You can only equip this card to 'Gradius'. The attack patterns and boss fights (correct me if I’m wrong) are almost exactly the same. An HD remaster entitled G-Darius HD was included in the Darius Cozmic Revelation compilation. It is the sixth game in the Darius Series, and a prequel to the original Darius, thereby making it the first game in the series canon. The key question is, how does Gradius play? Well I’ve said it before, it plays exactly like the arcade machine. PS2 (Taito Legends 2) G-Darius is a shoot em up video game released for the arcades in 1997. It seems silly to suggest that the console version would have benefitted from having less enemies, but that’s definitely the case on this front. The frantic nature of the game also means that the chirpy sound FX is difficult to bear after more than five minutes (which I suppose is OK seeing as the game only lasts twenty – more on that later). I loved the music from the arcade Gradius/Nemesis and it doesn’t really work on the NES’s paltry five channels. The sound however has taken a bit of a hit (pardon the pun). Explosions are fun and Gradius is a satisfying experience on the NES graphics-wise, especially as blurring is minimal, no mean feat given how many sprites are on the screen at once, really pushing the console’s limit of 64. ![]() ![]() The backdrop is space, so no memory is lost on trying to bring that over and the foregrounds are detailed and varied enough to demonstrate progression in the game. When it is destroyed, itll start in with that blue laser that was. A bit of detail is lost on the ship but all the alien craft are ported over (pretty much) as is. Avoid or destroy the fireballs and shoot the front. The NES’s colour palette copes pretty well so this version only feels a tad less colourful. When I picked this up I initially struggled to pick out the differences to the coin-op. ![]() So how did Konami do with the port? Pretty well as far as this reviewer is concerned.Īs with the arcade machine, you take control of the Vic Viper and must survive an alien onslaught to save the world (obviously). Level Design-6.5 Frustration-9 Fun-6.5 Originality-6.The phenomenally popular left/right scrolling shoot em up Gradius has made it to the NES although you may know it on western shores in the arcades as Nemesis. Graphics-8 Sound-8.5 Control-7 Challenge-8.5 Story-4.5
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