![]() Once a ship has been acquired or selected from the pledge store, all of the available options to add some color or other touches to the ship will be listed on the right of the window. If a player already owns a customize-able ship, there will be Customize button on the pledge when viewed in the My Hangar interface.When pledging for a new package that contains a customize-able ship, the player will need to use the Customize button when viewing the pledge in the My Hangar page on the website.When pledging for a new stand-alone ship with customization options available, there will be an additional button on the Pledge Store page to allow a player to apply their personal touches at the same time they complete the pledge.Once a player owns a ship with customization options available, there are a few ways to get to the Ship Customizer to apply any additional personal touches. To help add some color and flair to your journey between the stars, the ship customizer will let citizens express themselves through personal touches to their ships, and perhaps even their entire fleet. The 'Verse would be incredibly boring if all ships were made alike. I didn't check other hullmods or classes in the mod to see if they may cause similar issues.Note: This is currently exclusive to the 300 series ships from Origin Jumpworks, however, this feature may be rolled out to further manufacturers in the future. ![]() (If there's no uncertainty, also don't do it, because complete certainty is a warning sign in and of itself.) If there's *any* uncertainty, don't do it. You really need to know what you're doing and even then it's risky. Repeating myself a bit, but, right: do not put stuff into static data members, it is very bad and is asking for a memory leak. FleetMemberAPIs reference other stuff so this looks like a full-campaign leak, probably possibly for it to happen multiple times over per session. This data member is static, meaning it persists across save-game reloads. Public static HashMap ALREADY_SET = new HashMap() The hull this is happening for is "vayra_mudskipper_xiv_Hull".įurthermore, that hullmod class has the following static data member: In this case, for whatever reason, that ends up being null - there's no such variant. tVariant(Global.getSettings().getVariant(member.getHullId() + VARIANT), false, true) (Edit: ah, tried it, doesn't work because the mod also supplies weapons, and the game can't handle those being missing. I'm not sure as to there being a workaround in the case of your save - if you disable the mod, ships will be missing (though that *may* work? the game should put in Nebula-class liners in place of missing ships). Thank you for sending the save! Tracked it down looks like the culprit is Vayra's Ship Pack. I tried removing other mods as well, but they just gave me different crashes due to them not being possible to remove from existing saves, I presume. ![]() In bold are mods which I have tried removing in order to circumvent the crash. 122021 ERROR com.fs. - Īt com.fs.CRPluginImpl.applyMaxCRCrewModifiers(CRPluginImpl.java:48)Īt com.fs.updateStatsBasedOnCrew(Unknown Source)Īt com.fs.updateOnlyStatsThatCanRelyOnCROrCre w(Unknown Source)Īt com.fs.syncIfNeeded(Unknown Source)Īt com.fs.getMembers(Unknown Source)Īt com.fs.getMembersInPriorityOrder(Unknown Source)Īt _MarketRiggerScript.advance(II_MarketRiggerScript.java:110)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)Ĭombat Analytics & Detailed Combat Results 4.3
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